'use strict'; import {GameDeckMode} from '../../common/utils/const/game-deck-mode-enum'; import { PhaserScene } from '../../common/utils/const/phaser-scene-enum'; import Phaser from 'phaser'; import * as Utils from '../../common/utils/prompt-renderer'; export default class MainMenuScene extends Phaser.Scene { constructor(menuEventListener) { super({ key: PhaserScene.MAIN_MENU, active: false }); this.menuEventListener = menuEventListener; } preload() { console.log('Preload'); this.load.image('game-cover', '../../assets/twelveHeroes_cover.png'); } create() { console.log('create'); let logo = this.add.image(0,0,'game-cover'); logo.setOrigin(0,0); //this.add.dom // TODO : Display main menu // Create new scenes : Local player room / Multi player room // Pass to them the event listener // On local player room, user can enter player names, selected color, game deck mode & rules // FOR TESTING this.fakeNewPnpGameSelected(); } update() { } fakeNewPnpGameSelected() { setTimeout(() => { let pBlueName = prompt("Player blue name : "); let pRedName = prompt("Player red name : "); let gameDeckModeOptions = Object.values(GameDeckMode); let gameDeckMode = Utils.promptSelectAmongOptions("Select Deck Mode", gameDeckModeOptions); let advancedRules = []; console.log("Calling listener"); this.menuEventListener.onNewPnpGame(pBlueName, pRedName, gameDeckMode, advancedRules); }, 1000); } }