'use strict'; import io from 'socket.io'; export default class ServerToolListner { constructor(server) { this.server=server; } listen(port) { let server = this.server; this.serverTool = io.listen(port); this.serverTool.on('connection', function (socket) { console.log('tool connected'); socket.on('players', (option,callback) => { callback(server.getCurrentListAuthorizedPlayers()); socket.disconnect(false); }); socket.on('syncdb', async (option,callback) => { let response = await server.updatePlayersFromDb(); callback(response); socket.disconnect(false); }); socket.on('add-player', async (username,callback) => { let response = await server.addPlayerDb(...username); callback(response); socket.disconnect(false); }); socket.on('remove-player', async (username,callback) => { let response = await server.removePlayerDb(...username); callback(response); socket.disconnect(false); }); socket.on('add-game', async (game,callback) => { let response = await server.addGameDb(...game); callback(response); socket.disconnect(false); }); socket.on('remove-game', async (options,callback) => { let response = await server.removeGameDb(...options); callback(response); socket.disconnect(false); }); }); } }