'use strict';
export default function changeUpTo3Cards(duelController) {
let duelCtrl = duelController;
let start = () => {
console.log('Start state 2');
let gameData = duelCtrl.getGameData();
console.log('gameData :>> ', gameData);
duelCtrl.storeData(gameData);
};
// Should receive in paylod : {color, faction}
let update = (payload = null) => {
let gameData = duelCtrl.getGameData();
if (payload) {
console.log('payload :>> ', payload);
/** TODO : process player response */
gameData.game['waitingFor/' + payload.color] = false;
duelCtrl.storeData(gameData);
}
if (
gameData.game['waitingFor/blue'] === false &&
gameData.game['waitingFor/red'] === false
) {
duelCtrl.endCurrentState();
}
};
let end = () => {
console.log('Go to next game state : 3...');
// duelCtrl.setCurrentState('3...');
// duelCtrl.startCurrentState();
};
return {
start,
update,
end
};
}