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    <div class="lnb-api hidden"><h3>Namespaces</h3><ul><li><a href="Constants.html">Constants</a><button type="button" class="hidden toggle-subnav btn btn-link">  <span class="glyphicon glyphicon-plus"></span></button><div class="hidden" id="Constants_sub"></div></li><li><a href="Constants.HERO.html">Constants.HERO</a><button type="button" class="hidden toggle-subnav btn btn-link">  <span class="glyphicon glyphicon-plus"></span></button><div class="hidden" id="Constants.HERO_sub"><div class="member-type">Members</div><ul class="inner"><li><a href="Constants.HERO.html#.HERO_ABILITY">HERO_ABILITY</a></li><li><a href="Constants.HERO.html#.HERO_DEPLOY">HERO_DEPLOY</a></li><li><a href="Constants.HERO.html#.HERO_DISCARD">HERO_DISCARD</a></li><li><a href="Constants.HERO.html#.HERO_DISMISS">HERO_DISMISS</a></li><li><a href="Constants.HERO.html#.HERO_MOVE">HERO_MOVE</a></li><li><a href="Constants.HERO.html#.HERO_RECRUIT">HERO_RECRUIT</a></li><li><a href="Constants.HERO.html#.HERO_REPLACE">HERO_REPLACE</a></li></ul></div></li><li><a href="Constants.PLAYER.html">Constants.PLAYER</a><button type="button" class="hidden toggle-subnav btn btn-link">  <span class="glyphicon glyphicon-plus"></span></button><div class="hidden" id="Constants.PLAYER_sub"><div class="member-type">Members</div><ul class="inner"><li><a href="Constants.PLAYER.html#.PLAYER_PASS">PLAYER_PASS</a></li><li><a href="Constants.PLAYER.html#.PLAYER_SUPPLY">PLAYER_SUPPLY</a></li></ul></div></li><li><a href="Constants.POS.html">Constants.POS</a><button type="button" class="hidden toggle-subnav btn btn-link">  <span class="glyphicon glyphicon-plus"></span></button><div class="hidden" id="Constants.POS_sub"><div class="member-type">Members</div><ul class="inner"><li><a href="Constants.POS.html#.POS_BATTLE_CENTER">POS_BATTLE_CENTER</a></li><li><a href="Constants.POS.html#.POS_BATTLE_LEFT">POS_BATTLE_LEFT</a></li><li><a href="Constants.POS.html#.POS_BATTLE_RIGHT">POS_BATTLE_RIGHT</a></li><li><a href="Constants.POS.html#.POS_CAMP">POS_CAMP</a></li><li><a href="Constants.POS.html#.POS_DISCARD">POS_DISCARD</a></li><li><a href="Constants.POS.html#.POS_HAND">POS_HAND</a></li><li><a href="Constants.POS.html#.POS_PILE">POS_PILE</a></li></ul></div></li><li><a href="Constants.REQ.html">Constants.REQ</a><button type="button" class="hidden toggle-subnav btn btn-link">  <span class="glyphicon glyphicon-plus"></span></button><div class="hidden" id="Constants.REQ_sub"><div class="member-type">Members</div><ul class="inner"><li><a href="Constants.REQ.html#.REQ_ERROR">REQ_ERROR</a></li><li><a href="Constants.REQ.html#.REQ_IDLE">REQ_IDLE</a></li><li><a href="Constants.REQ.html#.REQ_REQUESTED">REQ_REQUESTED</a></li><li><a href="Constants.REQ.html#.REQ_SUCCESS">REQ_SUCCESS</a></li></ul></div></li></ul></div><div class="lnb-api hidden"><h3>Global</h3><ul><li><a href="global.html#getDraftSets">getDraftSets</a></li><li><a href="global.html#getHeroesIdsByFaction">getHeroesIdsByFaction</a></li><li><a href="global.html#shuffleHeroes">shuffleHeroes</a></li><li><a href="global.html#TH_Ability">TH_Ability</a></li><li><a href="global.html#TH_AbilityHook">TH_AbilityHook</a></li><li><a href="global.html#TH_AdvRule">TH_AdvRule</a></li><li><a href="global.html#TH_BattleTile">TH_BattleTile</a></li><li><a href="global.html#TH_Color">TH_Color</a></li><li><a href="global.html#TH_CommStatus">TH_CommStatus</a></li><li><a href="global.html#TH_DeckMode">TH_DeckMode</a></li><li><a href="global.html#TH_Faction">TH_Faction</a></li><li><a href="global.html#TH_GameDataStore">TH_GameDataStore</a></li><li><a href="global.html#TH_GameGlobalState">TH_GameGlobalState</a></li><li><a href="global.html#TH_GameStateEnum">TH_GameStateEnum</a></li><li><a href="global.html#TH_HeroAction">TH_HeroAction</a></li><li><a href="global.html#TH_HeroCard">TH_HeroCard</a></li><li><a href="global.html#TH_HeroInGame">TH_HeroInGame</a></li><li><a href="global.html#TH_HeroPosition">TH_HeroPosition</a></li><li><a href="global.html#TH_MessageChatFrom">TH_MessageChatFrom</a></li><li><a href="global.html#TH_MessageDraftStep">TH_MessageDraftStep</a></li><li><a href="global.html#TH_MessageFaction">TH_MessageFaction</a></li><li><a href="global.html#TH_MessageTournamentDeckStep">TH_MessageTournamentDeckStep</a></li><li><a href="global.html#TH_PlayerAction">TH_PlayerAction</a></li><li><a href="global.html#TH_PlayerGameState">TH_PlayerGameState</a></li><li><a href="global.html#TH_Popularity">TH_Popularity</a></li><li><a href="global.html#TH_ReqStatus">TH_ReqStatus</a></li></ul></div>
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            <pre class="prettyprint source linenums"><code>'use strict';
function shuffle(a) {
  for (let i = a.length - 1; i > 0; i--) {
    const j = Math.floor(Math.random() * (i + 1));
    [a[i], a[j]] = [a[j], a[i]];
  }
  return a;
}

export const initHeroesFromJson = function(allHeroesJson) {
  let abilitiesMap = new Map();
  allHeroesJson.abilities.forEach(ability => {
    abilitiesMap.set(ability.abilityName, {
      name: ability.abilityName,
      hook: ability.abilityHook,
      isOptionnal: ability.optionnal,
      desc: ability['abilityDesc-FR']
    });
  });
  let heroes = [];
  let heroUniqueId = 0;
  allHeroesJson.heroes.forEach(hero => {
    let i = 0;
    while (i &lt; hero.nbInDeck) {
      heroes.push({
        id: heroUniqueId,
        name: hero.name,
        cost: hero.cost,
        power: hero.power,
        faction: hero.faction,
        ability: abilitiesMap.get(hero.ability),
        isDraftable: hero.draftMode,
        popularity: hero.popularity
      });
      heroUniqueId++;
      i++;
    }
  });
  return heroes;
};

/**
 * Get 12 heroes id by faction in random order.
 *
 * @param {import("type/game").HeroCard[]} allHeroes - Array of all heroes cards
 * @param {import("type/game").Faction} faction - Faction to filter on
 * @param {boolean} popularityRule - Are we playing with popularity rule
 * @returns {Array&lt;number>} Ids of heroes
 */
export const getHeroesIdsByFaction = function(
  allHeroes,
  faction,
  popularityRule
) {
  /** @type {import("type/game").Popularity} */
  let popularity = 'ds';
  if (popularityRule === true) {
    popularity = 'with';
  }
  let heroIds = allHeroes
    .filter(hero => {
      return (
        hero.faction === faction &amp;&amp;
        (hero.popularity === popularity || hero.popularity === 'any')
      );
    })
    .map(hero => hero.id);
  return shuffle(heroIds);
};

/**
 * Get draft sets to play draft mode
 *
 * @param {import("type/game").HeroCard[]} allHeroes - Array of all heroes cards
 * @param {import("type/game").Popularity} popularityRule - Are we playing with popularity rule
 * @returns {Array&lt;Array&lt;number>>} Ids of heroes (4 arrays of 6 cards)
 */
export const getDraftSets = function(allHeroes, popularityRule) {
  let popularity = 'without';
  if (popularityRule === true) {
    popularity = 'with';
  }
  let heroesDraftable = allHeroes
    .filter(hero => {
      return (
        hero.isDraftable === true &amp;&amp;
        (hero.popularity === popularity || hero.popularity === 'any')
      );
    })
    .map(hero => hero.id);

  let shuffledHeroes = shuffle(heroesDraftable);

  // Return 4 sets of 6 heroes for draft mode
  let draftSets = [
    [shuffledHeroes.slice(0, 6), shuffledHeroes.slice(6, 12)],
    [shuffledHeroes.slice(12, 18), shuffledHeroes.slice(18, 24)]
  ];
  return draftSets;
};
/**
 * Shuffle Heroes
 *
 * @param {import("type/game").HeroCard[]|Array} heroes - Array of heroes
 * @returns {Array} Same Array in random order
 */
export const shuffleHeroes = function(heroes) {
  return shuffle(heroes);
};
</code></pre>
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