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- <pre class="prettyprint source linenums"><code>'use strict';
- import { shuffleHeroes } from '../heroesHelper';
- export default function selectTournamentState(duelController) {
- let duelCtrl = duelController;
- let start = () => {
- /** @type {import('type/game').TH_GameDataStore} */
- let gameData = duelCtrl.getGameData();
- gameData.game['waitingFor/blue'] = true;
- gameData.game['waitingFor/red'] = true;
- gameData.game.currentPlayer = 'both';
- duelCtrl.storeData(gameData);
- };
- let update = (
- /** @type {import('type/comm').TH_MessageTournamentDeckStep} */ payload = null
- ) => {
- /** @type {import('type/game').TH_GameDataStore} */
- let gameData = duelCtrl.getGameData();
- if (payload) {
- let player = payload.color + 'player';
- let randomHeroes = shuffleHeroes(payload.twelveHeroes);
- // Init player twelve heroes
- gameData[player].twelveHeroes = randomHeroes;
- gameData.game['waitingFor/' + payload.color] = false;
- duelCtrl.storeData(gameData);
- }
- if (
- gameData.game['waitingFor/blue'] === false &&
- gameData.game['waitingFor/red'] === false
- ) {
- duelCtrl.endCurrentState();
- }
- };
- let end = () => {
- console.log('Go to next game state : 2_CHANGE_UP_TO_3_CARDS');
- duelCtrl.setCurrentState('2_CHANGE_UP_TO_3_CARDS');
- duelCtrl.startCurrentState();
- };
- return {
- start,
- update,
- end
- };
- }
- </code></pre>
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