12 Heroes

    Namespaces

    • Constants
    • Constants.HERO
      Members
      • HERO_ABILITY
      • HERO_DEPLOY
      • HERO_DISCARD
      • HERO_DISMISS
      • HERO_MOVE
      • HERO_RECRUIT
      • HERO_REPLACE
    • Constants.PLAYER
      Members
      • PLAYER_PASS
      • PLAYER_SUPPLY
    • Constants.POS
      Members
      • POS_BATTLE_CENTER
      • POS_BATTLE_LEFT
      • POS_BATTLE_RIGHT
      • POS_CAMP
      • POS_DISCARD
      • POS_HAND
      • POS_PILE
    • Constants.REQ
      Members
      • REQ_ERROR
      • REQ_IDLE
      • REQ_REQUESTED
      • REQ_SUCCESS

    Global

    • getDraftSets
    • getHeroesIdsByFaction
    • shuffleHeroes
    • TH_Ability
    • TH_AbilityHook
    • TH_AdvRule
    • TH_BattleTile
    • TH_Color
    • TH_CommStatus
    • TH_DeckMode
    • TH_Faction
    • TH_GameDataStore
    • TH_GameGlobalState
    • TH_GameStateEnum
    • TH_HeroAction
    • TH_HeroCard
    • TH_HeroInGame
    • TH_HeroPosition
    • TH_MessageChatFrom
    • TH_MessageDraftStep
    • TH_MessageFaction
    • TH_MessageTournamentDeckStep
    • TH_PlayerAction
    • TH_PlayerGameState
    • TH_Popularity
    • TH_ReqStatus
    NHN Entertainment. Frontend Development Lab